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Ability

Stamina

Raises Defense by one stage every time the Pokémon takes damage from an attack.

Stamina raises the Pokémon’s Defense by +1 stage every time it takes direct damage from an attack. Each hit that lands stacks another +1. With enough hits absorbed, the Pokémon becomes extremely difficult to knock out physically.

The stages follow the normal boost system: +1 is 1.5× Defense, +2 is 2.0×, and so on up to the +6 cap.

Archaludon in rain

Archaludon is the primary Stamina user in Reg M-A. It slots into rain teams alongside Basculegion and Pelipper, where it fills a specific role: taking physical hits that rain teams are typically weak to while stacking Defense boosts and threatening back.

The synergy is deliberate. Rain teams often face aggressive physical attackers trying to remove Archaludon or Basculegion before they sweep. Every time the opponent attacks Archaludon, it gets tankier. After 2–3 hits, physical moves barely dent it — and Archaludon is still threatening with Thunder (100% accurate in rain) and Dragon-type attacks.

What stops Stamina

Spread move interaction

In doubles, spread moves hit twice per turn (once per target). If Archaludon is hit by a spread move, it gains Stamina from that hit — but then the move hits the partner too (if grounded), not Archaludon again. One activation per turn from spread moves, not two.