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Mega Evolution

Mega Camerupt

Sheer Force removes secondary effects from moves but boosts them 1.3× — Fire Blast becomes 170 effective base power, and the added power makes it a Trick Room nuke.

fireground

Requires: Cameruptite

New ability

Sheer Force

Moves with secondary effects (like burn chance, paralysis chance, or stat drops) lose those effects but deal 1.3× more damage. Fire Blast normally has a 10% burn chance — Sheer Force removes that chance but raises its effective power from 110 to 143.

Mega Camerupt is the premier Trick RoomTrick RoomstrategyFor 5 turns, slower Pokémon move first. Reverses the entire speed game — a strategy that builds teams around very slow attackers.Click to read more → attacker for Fire/Ground coverage. Its base 145 Special Attack combined with Sheer Force boosts makes its moves hit extremely hard. Fire Blast under Sheer Force reaches 143 effective base power before STABSTABmechanicSame-Type Attack Bonus: a move deals ×1.5 damage when its type matches one of the user's types.Click to read more → — the actual number is devastating. Earth Power (Ground STAB) similarly benefits.

Its base Speed is 20 — one of the lowest in the game. Under Trick Room, this means Mega Camerupt moves first. It doesn’t need any Speed investment, any speed support outside of Trick Room, or any setup turns. It simply attacks at full power immediately.

Sun team synergy

Fire Blast under both Sun weather and Sheer Force reaches massive damage numbers. Sun boosts Fire by 1.5×, Sheer Force boosts it 1.3×, STAB adds 1.5×. The cumulative multiplier is one of the highest in the format for a non-setup attacker.

Fire/Ground coverage

Fire hits Grass, Bug, Steel, and Ice. Ground hits Poison, Rock, Steel, and Electric types that Fire can’t touch. Together, these two types cover an enormous portion of the meta with few shared resistances.

What stops it