Mega Sharpedo’s Strong Jaw turns its already-powerful biting moves into some of the hardest-hitting attacks in the format. Crunch receives both STABSTABmechanicSame-Type Attack Bonus: a move deals ×1.5 damage when its type matches one of the user's types.Click to read more → (Dark-type) and the 50% Strong Jaw bonus, pushing it to an effective 150 base power. At 140 base Attack, these hits land very hard.
Its move coverage is excellent. Crunch (Dark STAB, Strong Jaw) handles Psychic and Ghost types. Psychic Fangs (Psychic, Strong Jaw) covers Poison and Fighting types. Ice Fang (Strong Jaw) targets Dragon and Flying types. Between these three moves, Mega Sharpedo threatens most of the format.
Fang move priority
Unlike standard physical attackers, Mega Sharpedo should always prefer fang moves over non-fang alternatives. Waterfall is Water STAB but receives no Strong Jaw boost — Mega Sharpedo will usually deal more total damage through Crunch or Psychic Fangs even against Water-weak targets, unless Waterfall is specifically the type match the situation calls for.
Protect for positioning
In doubles, Mega Sharpedo’s 105 base Speed means it often goes before the opponent’s attacks. ProtectProtectmoveA move that makes the user immune to all moves for one turn. Fails if used consecutively.Click to read more → lets partners take care of the biggest threats while Mega Sharpedo stays safe. A single turn of positioning can be enough to line up a clean Crunch on a weakened target.
What stops it
- Fairy-type moves — Fairy hits Dark for 2×. Togekiss and Gardevoir both outspeed at +0 and can KO with Moonblast.
- Fighting moves — Fighting hits Dark for 2×. PriorityPrioritymechanicMove priority brackets determine turn order before Speed is checked — +3 Fake Out always moves first, −7 Trick Room always moves last.Click to read more → Fighting moves like Mach Punch bypass Speed and can KO.
- Low bulk — Mega Sharpedo has 70/70/40 defenses. Any hit that lands before it attacks can KO it.