Wiki · 11 entries
Mechanics
The underlying rules that make every move and ability resolve the way it does. Start here if you're new to competitive play.
Flinch
A Pokémon that flinches is forced to skip its turn — it was startled before it could act.
Mega Evolution
Once per battle, a Pokémon holding the right Mega Stone transforms into a stronger form with new stats, type, and ability.
Priority
Move priority brackets determine turn order before Speed is checked — +3 Fake Out always moves first, −7 Trick Room always moves last.
Redirection
Moves like Follow Me and Rage Powder force all single-target attacks to hit the user instead of their partner.
Speed Tier
A Pokémon's base Speed stat compared against common benchmarks. Whoever's faster moves first, so knowing the tiers tells you who acts when.
Spread Moves
Moves that hit both opposing Pokémon simultaneously, at 0.75× damage — the defining mechanic of doubles offense.
STAB
Same-Type Attack Bonus: a move deals ×1.5 damage when its type matches one of the user's types.
Stat Boost
A temporary increase to a Pokémon's stat. +1 is ~50% more power; +2 doubles it. Resets when the Pokémon faints or switches out.
Stat Stages
The numerical system for stat changes — each stage is a fixed multiplier, ranging from −6 to +6.
Team Preview
Before the battle, both players see all 6 opposing Pokémon — then each chooses which 4 to bring and which 2 to lead.
Terrain
Field effects that last 5 turns and boost or protect grounded Pokémon — Grassy, Psychic, Electric, and Misty each do something different.
No entries match.