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Mechanic

Stat Boost

A temporary increase to a Pokémon's stat. +1 is ~50% more power; +2 doubles it. Resets when the Pokémon faints or switches out.

Stat boosts are temporary increases applied by moves like Swords DanceSwords DancemoveA Normal-type move that sharply raises Attack by two stages — doubling it in one turn.Click to read more →, Quiver DanceQuiver DancemoveA Bug-type move that raises Special Attack, Special Defense, and Speed all at once by one stage each.Click to read more →, and Dragon DanceDragon DancemoveBoosts the user's Attack and Speed by one stage each. The defining setup move for physical sweepers — fast and strong after one turn.Click to read more →. They follow a fixed multiplier table:

StageMultiplier
+11.5×
+22.0×
+32.5×
+6 (max)4.0×

Key rules

In doubles

SetupSetupstrategySpending a turn to boost stats before sweeping — trading short-term damage for a snowballing advantage that wins the game.Click to read more → teams spend one or two turns getting a sweeper to +2 or higher, then sweep. The opponent’s only answers are to KO the sweeper before it sets up, remove the boost with Clear Smog, or out-speed it and OHKO. Fake OutFake OutmoveA +3 priority Normal-type move that does small damage and forces the target to flinch — only usable on the user's first turn out.Click to read more → and redirection exist specifically to prevent those answers.