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Strategy

Setup

Spending a turn to boost stats before sweeping — trading short-term damage for a snowballing advantage that wins the game.

Setup means using a stat-boosting move — Swords DanceSwords DancemoveA Normal-type move that sharply raises Attack by two stages — doubling it in one turn.Click to read more →, Quiver DanceQuiver DancemoveA Bug-type move that raises Special Attack, Special Defense, and Speed all at once by one stage each.Click to read more →, Dragon DanceDragon DancemoveBoosts the user's Attack and Speed by one stage each. The defining setup move for physical sweepers — fast and strong after one turn.Click to read more →, or similar — to raise your own power before attacking. You spend one turn doing nothing offensive, then spend the rest of the game hitting so hard nothing survives.

The idea is straightforward: a +2 Attack Pokémon hits twice as hard as a neutral one. After setup, a single move can KO opponents that would normally require two or three hits.

Why setup is harder in doubles

In singles, finding a “free turn” to set up is manageable — you switch to a good matchup, the opponent switches, and you boost while they bring in their answer. You get a whole turn with only one opponent.

In doubles, the opponent has two Pokémon acting simultaneously. Both of them can target your setup sweeper on the turn you boost. You need to actually prevent that from happening — which is why support structures exist in the first place:

Without these, a setup turn in doubles is extremely dangerous. With them, it’s often unstoppable.

Setup archetypes in Reg M-A

The two dominant setup sweepers:

Both require dedicated support (IncineroarIncineroarpokemonThe most-used Pokémon in Reg M-A. Defines doubles tempo with Fake Out, Intimidate on every switch, and Parting Shot pivots.Click to read more → Fake Out + Amoonguss redirection) to reach the setup turn safely.