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Pokémon

Incineroar

The most-used Pokémon in Reg M-A. Defines doubles tempo with Fake Out, Intimidate on every switch, and Parting Shot pivots.

Incineroar anchors more teams in Regulation M-A than any other Pokémon. Its presence is felt every game, even when the opponent isn’t running it — its tempo tools shape how every team thinks about turn 1, switching, and the late game.

Why it’s foundational

Incineroar gets value the moment it touches the field. Switching in lowers both opponents’ Attack by one stage via IntimidateIntimidateabilityWhen this Pokémon enters the battlefield, the opposing Pokémon's Attack stat drops by one stage.Click to read more → — a free −0.67× damage reducer applied across the entire enemy side. On its first turn out, Fake OutFake OutmoveA +3 priority Normal-type move that does small damage and forces the target to flinch — only usable on the user's first turn out.Click to read more → flinches one of those opponents with +3 priority, locking down their action entirely.

The third trick is Parting Shot: it lowers both opposing stats again and swaps Incineroar out for a fresh attacker. That’s tempo on tempo on tempo — Intimidate every entry, Fake Out every fresh appearance, and a free pivotPivotmoveA move that deals damage or applies an effect, then immediately switches the user out — trading position for momentum.Click to read more → whenever you need it.

Common sets

Common partners

What beats it

Ground moves are the cleanest answer — Earthquake from Garchomp or Mamoswine cleanly KOs Incineroar at full HP. Water moves deal 2× damage thanks to its Fire/Dark typing. Defensively, Pokémon with DefiantDefiantabilityRaises Attack by 2 stages whenever any of the Pokémon's stats are lowered — including by Intimidate.Click to read more → or CompetitiveCompetitiveabilityRaises Special Attack by 2 stages whenever any of the Pokémon's stats are lowered — including by Intimidate.Click to read more → turn each Intimidate switch-in into a free +2 boost — Kingambit is the classic punish.