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Move

Tailwind

Doubles the Speed of every Pokémon on your side for 4 turns. Often paired with Prankster for instant priority setup.

Tailwind is a Flying-type status move that doubles the Speed of all Pokémon on your side for 4 turns. It’s the most common form of speed control in VGC.

Why it’s everywhere

In doubles, speed often decides who gets to act first — which usually decides the game. Tailwind lets a slower team suddenly outpace the field. Common Reg M-A Tailwind setters:

The 4-turn window

Because Tailwind only lasts 4 turns, teams that rely on it have to deal damage fast. After turn 4, you’re back to normal speed and need a follow-up plan — either re-set Tailwind, switch to slower attackers, or finish the game.

Vs. Trick Room

Tailwind and Trick RoomTrick RoomstrategyFor 5 turns, slower Pokémon move first. Reverses the entire speed game — a strategy that builds teams around very slow attackers.Click to read more → are opposite strategies that solve the same problem (controlling who moves first). A team can have only one — you don’t usually mix them, because they cancel each other out.