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Pokémon

Pelipper

The format's only practical Drizzle setter. Sets rain on switch-in, then enables Hurricane spam and 1.5× boosted Water moves across the team.

Pelipper has one job: set the rain. The moment it touches the field, DrizzleDrizzleabilityAn ability that instantly summons permanent rain when the Pokémon enters the field — no move required.Click to read more → kicks rain on for 5 turns (8 with Damp Rock), and that single trigger is the engine for one of Reg M-A’s most consistent archetypes. Pelipper itself isn’t strong, but every Water move on its team gets 1.5× stronger and every HurricaneHurricanemoveA Flying-type special move with 110 base power — normally 70% accurate, but 100% accurate in rain.Click to read more → becomes 100% accurate.

Why it’s foundational

Champions has no other reliable rain-summoner — Drizzle on Pelipper is what enables the rain archetype to exist at all. The rain doubles Pelipper’s own offensive ceiling: Hurricane goes from a 70% accurate gamble to a guaranteed 110-power STAB hit, and Hydro Pump’s already-strong damage gets the 1.5× water boost on top. Even at 60/50 offensive bulk, Pelipper is durable enough to live through a turn before contributing.

The bigger payoff is what rain does to the rest of the team. Strong Water-types (Gyarados, Samurott-Hisui, Basculegion) hit harder with each STAB, Fire-type damage drops to half (immediately blunting Sun and aggro Fire pivots), and Thunder reaches 100% accuracy if the team carries an Electric-type.

Common sets

Common partners

What beats it

Electric-type moves are 4× super effective — anything carrying Thunderbolt or Volt Switch threatens an OHKO before Pelipper sets rain. Rock-type moves hit the Flying typing for 2×; Tyranitar’s Sand Stream simultaneously KOs the rain via weather override (Sand Stream activates after the slower Pelipper’s Drizzle, so sand wins the swap). The structural answer is to deny the Drizzle turn entirely — Fake OutFake OutmoveA +3 priority Normal-type move that does small damage and forces the target to flinch — only usable on the user's first turn out.Click to read more → flinches Pelipper before it acts, and faster Tailwind users that bring their own weather (sun, sand) flip the matchup at the cost of speed control.