Hurricane is a Flying-type special move with 110 base power, 70% accuracy, and a 30% chance to confuse the target. In rain, it becomes 100% accurate — transforming from a risky high-power move into a reliable one.
The rain synergy
Hurricane’s accuracy jump in rain is its entire reason for existing in competitive play. At 70%, it misses too often to rely on. At 100% in rain, it’s one of the highest-damage single-target special moves in the game.
Pelipper and Tornadus are the primary Hurricane users in Reg M-A:
- Pelipper sets DrizzleDrizzleabilityAn ability that instantly summons permanent rain when the Pokémon enters the field — no move required.Click to read more → itself, guaranteeing its own Hurricane accuracy. It can use Hurricane freely as long as it stays on the field.
- Tornadus under Pelipper’s rain gets the same benefit and adds PranksterPranksterabilityAn ability that gives all Status moves +1 priority — they go before almost everything, even if the Pokémon is slow.Click to read more → TailwindTailwindmoveDoubles the Speed of every Pokémon on your side for 4 turns. Often paired with Prankster for instant priority setup.Click to read more → to the package — Hurricane is its main offensive tool when speed control isn’t needed.
The confusion chance
A 30% confusion chance on top of 110 base power is genuinely threatening. A confused Pokémon has a 33% chance each turn of hitting itself instead of the intended target. It’s not reliable enough to build around, but against Pokémon that lack Lum Berry, it can swing turns unexpectedly.
Outside rain
Never run Hurricane as your main move outside of rain teams. At 70% accuracy, it will miss at critical moments. Teams that pair Hurricane users with rain setters solve this completely — but if the rain gets overwritten (a Tyranitar switches in), Hurricane users lose much of their value and need to pivot to other options.