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Pokémon

Aerodactyl

The format's fastest Tailwind setter. 130 base Speed and Rock/Flying STAB make it a turn-1 disruptor with or without Mega Evolution.

Aerodactyl is one of Reg M-A’s premier Tailwind leads. Its 130 base Speed outpaces nearly every non-Scarf threat in the format, which means it almost always sets TailwindTailwindmoveDoubles the Speed of every Pokémon on your side for 4 turns. Often paired with Prankster for instant priority setup.Click to read more → on turn 1 — even before opposing leads can react. The Rock/Flying STAB combination then turns the Tailwind window into spread-damage pressure via Rock SlideRock SlidemoveA Rock-type spread move with 75 base power and a 30% flinch chance on each target it hits.Click to read more →.

Why it’s foundational

Speed is the resource Aerodactyl converts into team value. At 130 base, it outspeeds every offensive lead the format produces (excepting Mega Aerodactyl, Choice Scarf users, and rare 130+ base mons), which lets it set Tailwind in the same turn the opponent is still positioning. Once Tailwind is up, the entire team operates at doubled Speed for 4 turns — long enough for a sweeper to KO twice.

The Mega slot is a strategic decision: skip it (keep Aerodactyl as a Tailwind support slot) or commit to Mega AerodactylMega AerodactylmegaTough Claws boosts contact moves by 1.3× on top of Aerodactyl's already blistering 150 base Speed — the fastest Mega in the format.Click to read more → for Tough Claws and 150 Speed at the cost of the Tailwind support role. Most teams running Aerodactyl preserve their Mega slot for a stronger finisher (Mega Charizard Y, Mega Pinsir) and let base Aerodactyl do the support work.

Common sets

Common partners

What beats it

Water-type moves are 4× super effective. PelipperPelipperpokemonThe format's only practical Drizzle setter. Sets rain on switch-in, then enables Hurricane spam and 1.5× boosted Water moves across the team.Click to read more → Hydro Pump under rain or Choice Specs Surf from any rain abuser threatens an OHKO before Tailwind goes up. Electric-type moves hit for 2×; Jolteon Thunderbolt and Steel-type Iron Head also threaten clean two-shots. Priority Fake Out flinches Aerodactyl before it acts — the structural answer if you don’t carry an Electric or Water threat.