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Pokémon

Hatterene

Magic Bounce setter and Trick Room anchor. Reflects status, sets terrain, and powers slow attackers under reversed Speed.

Hatterene is the engine of Reg M-A’s Trick Room scene and one of the few Pokémon in the format that auto-sets a terrainTerrainmechanicField effects that last 5 turns and boost or protect grounded Pokémon — Grassy, Psychic, Electric, and Misty each do something different.Click to read more → on switch-in. Bulky enough to survive most attacks, slow enough to thrive under reversed Speed, and immune to status disruption thanks to Magic BounceMagic BounceabilityReflects status moves back at the user — Taunt, sleep moves, weather-changing moves, and hazards all bounce.Click to read more →.

Why it’s foundational

Hatterene does three things almost no other Pokémon does:

  1. Sets Trick Room reliably. With base 29 Speed and respectable bulk, it almost always gets Trick RoomTrick RoomstrategyFor 5 turns, slower Pokémon move first. Reverses the entire speed game — a strategy that builds teams around very slow attackers.Click to read more → up before being KO’d — even into the teeth of opposing pressure.
  2. Auto-sets Misty Terrain. Misty Surge fires the moment Hatterene touches the field. Sleep moves (SporeSporemoveA Grass-type move that inflicts sleep with 100% accuracy — the most reliable sleep move in the game.Click to read more →, Hypnosis), Thunder WaveThunder WavemoveParalyzes the target — halving their Speed and giving a 25% chance each turn to be unable to move.Click to read more →, and Will-O-WispWill-O-WispmoveBurns the target — halving their physical Attack and dealing 1/16 max HP chip damage every turn.Click to read more → all fail against grounded targets while it’s up.
  3. Reflects status with Magic Bounce. TauntTauntmovePrevents the target from using status moves for 3 turns — shuts down Trick Room setters, Tailwind users, and redirectors in doubles.Click to read more →, EncoreEncoremoveForces the target to repeat their last move for 3 turns — devastating in doubles when it traps a Protect or harmless status move.Click to read more →, Leech SeedLeech SeedmovePlants a seed on the target that drains 1/8 of their max HP every turn, healing the Pokémon that planted it.Click to read more →, and any other status move targeting Hatterene bounces back to the user. The setter that teams want to disrupt is the setter that punishes those disruption attempts.

Common sets

Common partners

What beats it

Steel-type moves are 2× super-effective and Hatterene has no Steel resistance. Iron Head, Bullet Punch, and Gigaton Hammer all threaten clean KOs. Dark-type moves likewise hit it for super-effective damage and bypass its low Speed via priority Sucker Punch. The bigger structural answer is Taunt with priority — WhimsicottWhimsicottpokemonPrankster utility lead. Priority Tailwind, Encore, and Sunny Day let it dictate tempo against teams that thought they had it.Click to read more →’s PranksterPranksterabilityAn ability that gives all Status moves +1 priority — they go before almost everything, even if the Pokémon is slow.Click to read more → Taunt would be ideal except Magic Bounce bounces it back. Faster non-Prankster Taunters (Mega AerodactylMega AerodactylmegaTough Claws boosts contact moves by 1.3× on top of Aerodactyl's already blistering 150 base Speed — the fastest Mega in the format.Click to read more → under TailwindTailwindmoveDoubles the Speed of every Pokémon on your side for 4 turns. Often paired with Prankster for instant priority setup.Click to read more →) are the pragmatic answer.