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Mega Evolution

Mega Blastoise

Mega Launcher boosts pulse and aura moves by 1.5× — Water Pulse gets STAB on top of that, and Aura Sphere becomes 120 base power that never misses.

water

Requires: Blastoisinite

New ability

Mega Launcher

Boosts pulse and aura moves by 1.5×. Affected moves include Water Pulse, Dark Pulse, Dragon Pulse, Aura Sphere, Origin Pulse, and Heal Pulse. Combined with STAB on Water Pulse, the effective multiplier is 2.25×.

Mega Blastoise is built around a small set of moves that Mega Launcher amplifies. Water Pulse gets ×1.5 from Mega Launcher and ×1.5 from STABSTABmechanicSame-Type Attack Bonus: a move deals ×1.5 damage when its type matches one of the user's types.Click to read more →, for a 2.25× effective multiplier on base power. At 135 base Special Attack, the damage output is very high for a bulky support-capable Pokémon.

Aura Sphere is the other key move: 80 base power boosted to 120 by Mega Launcher, and it never misses. This Fighting coverage hits Rock, Steel, and Dark types — the Pokémon that would wall a pure Water attacker.

Rain team fit

On Rain teams, Water Pulse picks up an additional ×1.5 weather boost. Combined with STAB and Mega Launcher, this pushes the effective multiplier to 3.375× base power — one of the strongest Water attacks available in the format.

Role on teams

Mega Blastoise fits on Rain or bulky offense teams that need Special coverage. Its base 78 Speed is middling — it often wants TailwindTailwindmoveDoubles the Speed of every Pokémon on your side for 4 turns. Often paired with Prankster for instant priority setup.Click to read more → or Trick RoomTrick RoomstrategyFor 5 turns, slower Pokémon move first. Reverses the entire speed game — a strategy that builds teams around very slow attackers.Click to read more → support to move first against faster threats.

What stops it