Champions exclusive: Mega Chimecho does not exist in mainline Pokémon games. This Mega was introduced in Pokémon Champions.
Mega Chimecho is one of the game’s more surprising defensive builds. Psychic/Steel is a powerful type combination — Steel provides 10 resistances and Levitate adds Ground immunity on top. This leaves Mega Chimecho with only three weaknesses: Fire (2×), Ghost (2×), and Dark (2×). Fire hits Steel, Ghost and Dark hit Psychic.
Psychic/Steel resists Dragon, which means Mega Chimecho can wall Dragon-type attackers while its Levitate Ground immunity handles Earthquake, the most common spread coverage move in doubles.
Healing Bell support
Chimecho’s signature support role is Healing Bell, which cures the entire team’s status conditions at once. Mega Chimecho’s bulk means it can stay on the field long enough to use Healing Bell multiple times, repeatedly cleansing burns, paralysis, and sleep from teammates.
Trick Room setter
Chimecho has base 65 Speed — slow enough to benefit from Trick RoomTrick RoomstrategyFor 5 turns, slower Pokémon move first. Reverses the entire speed game — a strategy that builds teams around very slow attackers.Click to read more →, but not slow enough to be a leading setter. It works best as a secondary Trick Room setter that heals the team while slower attackers clean up.
What stops it
- Fire-type moves — Fire hits Steel for 2×. Charizard, Volcarona, and Houndoom all threaten it.
- Ghost-type moves — Ghost hits Psychic for 2×. Gengar and Chandelure counter Mega Chimecho.
- Dark-type moves — Dark hits Psychic for 2×. IncineroarIncineroarpokemonThe most-used Pokémon in Reg M-A. Defines doubles tempo with Fake Out, Intimidate on every switch, and Parting Shot pivots.Click to read more → and Tyranitar use Dark coverage that threatens it.