Champions exclusive: Mega Hawlucha does not exist in mainline Pokémon games. This Mega was introduced in Pokémon Champions.
Mega Hawlucha’s signature move is Flying Press — a move that is simultaneously Flying-type and Fighting-type, dealing damage based on both type charts. A target weak to both Flying and Fighting takes 4× damage. Combined with No Guard’s guaranteed accuracy and Hawlucha’s STABSTABmechanicSame-Type Attack Bonus: a move deals ×1.5 damage when its type matches one of the user's types.Click to read more → on both types, Flying Press is one of the most punishing moves available against the right targets.
At 92 base Attack and 118 base Speed, Mega Hawlucha is a fast offensive threat. Under its base form’s UnburdenUnburdenabilityDoubles the Pokémon's Speed when its held item is lost or consumed.Click to read more → ability, it was already known as a sweeper. Mega EvolutionMega EvolutionmechanicOnce per battle, a Pokémon holding the right Mega Stone transforms into a stronger form with new stats, type, and ability.Click to read more → gives it No Guard instead, trading setup for guaranteed hit rates on everything.
No Guard trade-off
No Guard works both ways. Stone Edge (normally 80% accurate, Rock-type) becomes 100% accurate when opponents use it against Mega Hawlucha. Rock hits Flying for 2×, making Stone Edge a significant threat when it always hits.
Acrobatics coverage
Acrobatics (Flying type) with No Guard and STAB hits very hard. Without a held item, Acrobatics doubles in base power. Since Mega Stones don’t count as items in the way that limits Acrobatics… actually, once Mega Evolved the stone is absorbed. Teams should verify whether this interaction works as expected in Champions.
What stops it
- Electric and Ice — Flying is 2× weak to both. Raichu’s Thunder always hits, and BlizzardBlizzardmove110 base power Ice-type spread move. 70% accuracy normally, but always hits in Snow weather. The signature offensive move on Snow teams.Click to read more → from opponents under No Guard lands guaranteed.
- Rock-type moves — Rock hits Flying for 2×. Stone Edge’s normally problematic accuracy is negated by No Guard.
- Ghost and Psychic immune targets — Wait, Fighting is blocked by Ghost immunity. Flying Press deals no damage to targets immune to Fighting (but Flying component may still apply).