Strategy
Trick Room
Flip the speed game — your slow, powerful Pokémon suddenly move first.
Opening play
Set
Lead pair
Engine
Turn 1
Role breakdown
Watch out for
Sneasler
The fastest Fake Out in the format flinches Hatterene on turn 1 before Trick Room is set, then a fast attacker follows up. Lead Reuniclus alongside Hatterene so the backup setter is always ready if the first falls.
Kingambit
Dark moves deal 2× on both Hatterene and Reuniclus — the primary way opponents race to KO your setters before TR lands. Cofagrigus' Will-O-Wisp burns incoming Kingambit to cut its Attack in half.
Incineroar
Fake Out disrupts a setter turn 1, and Intimidate repeatedly softens Conkeldurr's physical sweeping. Conkeldurr's Drain Punch hits Fire-neutral — pressure it continuously rather than letting Incineroar cycle Intimidate freely.
How it works
Starter team
Reg M-A · 2026
Lead — Trick Room setter + attacker
@ Sitrus Berry
Lead — Backup Trick Room setter
@ Twisted Spoon Reuniclus is the insurance setter: if
Sweeper — Fighting attacker
@ Lum Berry Conkeldurr has 140 base Attack and 45 base Speed — it was built for
Weather setter + attacker
@ Charcoal Torkoal's
Support — Mummy disruptor
@ Leftovers Cofagrigus's Mummy ability overwrites the ability of any Pokémon that makes contact with it — shutting down
Ice/Ground attacker
@ Focus Sash Mamoswine provides Ice and Ground coverage the team otherwise lacks. Icicle Crash and Earthquake hit hard with no setup required, and Thick Fat halves Fire and Ice damage — making it surprisingly durable. At 80 base Speed it's one of the slower options on the team, still useful in
Team analysis
How this team holds up
Defensive synergy
Threatened by
Resisted by most of the team
Few shared resistances — switching matters.
Coverage gaps
Types not covered
Types no team member can hit with a damage move.
Speed tiers
≤ 35 is the
Slow team — relies on Trick Room or bulk to flip the speed game.
Your roster
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