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Strategy

Trick Room

Flip the speed game — your slow, powerful Pokémon suddenly move first.

Opening play

Set Trick Room with Hatterene or Reuniclus — both are slow enough to move first once Speed is reversed. Conkeldurr and Torkoal overwhelm opponents with raw power before the 5-turn window closes.

Lead pair

Hatterene Hatterene
Reuniclus Reuniclus

Turn 1

Hatterene sets Trick Room. Reuniclus Protects or sets it again as backup — both are at base 29–30 Speed so they benefit immediately once the field is reversed.

Role breakdown

Hatterene · Trick Room setter + attacker
Reuniclus · Backup Trick Room setter
Conkeldurr · Fighting attacker
Torkoal · Weather setter + attacker
Cofagrigus · Mummy disruptor
Mamoswine · Ice/Ground attacker

Watch out for

Sneasler

Sneasler

The fastest Fake Out in the format flinches Hatterene on turn 1 before Trick Room is set, then a fast attacker follows up. Lead Reuniclus alongside Hatterene so the backup setter is always ready if the first falls.

Kingambit

Kingambit

Dark moves deal 2× on both Hatterene and Reuniclus — the primary way opponents race to KO your setters before TR lands. Cofagrigus' Will-O-Wisp burns incoming Kingambit to cut its Attack in half.

Incineroar

Incineroar

Fake Out disrupts a setter turn 1, and Intimidate repeatedly softens Conkeldurr's physical sweeping. Conkeldurr's Drain Punch hits Fire-neutral — pressure it continuously rather than letting Incineroar cycle Intimidate freely.

How it works

Trick Room is a move that reverses the Speed order for 5 turns. The slowest Pokémon in the game now moves first. This completely invalidates the opponent's speed control — Tailwind does nothing, fast Pokémon go last. Trick Room teams recruit the biggest, slowest, hardest-hitting Pokémon in the format and set them loose while the field is reversed. Opponents who don't prepare for it lose immediately.

Starter team

Reg M-A · 2026

Hatterene
Hatterene psychic fairy

Lead — Trick Room setter + attacker

@ Sitrus Berry

Hatterene sets Trick Room and herself benefits from it at 29 base Speed. Magic Bounce reflects Taunt attempts back at the opponent, making setup much safer. Her enormous Special Attack one-shots or two-shots most of the meta, and Sitrus Berry helps her survive long enough to reset Trick Room.

Reuniclus
Reuniclus psychic

Lead — Backup Trick Room setter

@ Twisted Spoon

Reuniclus is the insurance setter: if Hatterene falls, it sets Trick Room again. Magic Guard makes it immune to sand, poison, and burn chip — nothing knocks it out passively. At 30 base Speed it moves first under reversed Speed, and Twisted Spoon amplifies its Psychic and Shadow Ball attacks for clean damage on any target that isn't Dark-type.

Conkeldurr
Conkeldurr fighting

Sweeper — Fighting attacker

@ Lum Berry

Conkeldurr has 140 base Attack and 45 base Speed — it was built for Trick Room. Guts raises its Attack further if it picks up a status condition. Drain Punch deals heavy damage and recovers HP simultaneously, keeping it healthy through long Trick Room windows. Lum Berry cures the first status hit so Guts can activate on a second one rather than crippling it from turn one.

Torkoal
Torkoal fire

Weather setter + attacker

@ Charcoal

Torkoal's Drought sets sun the moment it enters the field, and under sun its Eruption deals massive damage — especially devastating at full HP in the early turns of a Trick Room window. It's extremely slow at 20 base Speed, moving first under the reversed Speed order. Charcoal amplifies both Eruption and Heat Wave, keeping its Fire-type attacks at maximum output.

Cofagrigus
Cofagrigus ghost

Support — Mummy disruptor

@ Leftovers

Cofagrigus's Mummy ability overwrites the ability of any Pokémon that makes contact with it — shutting down Intimidate, Guts, Swift Swim, and other key abilities on impact. Will-O-Wisp burns physical attackers, and at 30 base Speed it moves first under Trick Room to set up disruption before opponents react. Leftovers ticks HP back each turn, keeping it on the field longer to threaten more Mummy contacts.

Mamoswine
Mamoswine ice ground

Ice/Ground attacker

@ Focus Sash

Mamoswine provides Ice and Ground coverage the team otherwise lacks. Icicle Crash and Earthquake hit hard with no setup required, and Thick Fat halves Fire and Ice damage — making it surprisingly durable. At 80 base Speed it's one of the slower options on the team, still useful in Trick Room.

Team analysis

How this team holds up

Defensive synergy

Threatened by

water ghost dark steel

Resisted by most of the team

Few shared resistances — switching matters.

Coverage gaps

Types not covered

water electric flying bug dragon steel

Types no team member can hit with a damage move.

Speed tiers

Trick Room zone 35 Slow attackers 60 Base 100 100 Speedsters 120
Torkoal
20
Hatterene
29
Reuniclus
30
Cofagrigus
30
Conkeldurr
45
Mamoswine
80

≤ 35 is the Trick Room zone. Around 60 is where bulky physical attackers live. 100 is the classic benchmark line. 120+ almost always strikes first without help.

Slow team — relies on Trick Room or bulk to flip the speed game.

Your roster

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