Strategy
Aggro
Constant pressure from turn one — win before the opponent gets going.
Opening play
Lead pair
Engine
Turn 1
Role breakdown
Watch out for
Hatterene
Sets Trick Room and bounces your Taunt back with Magic Bounce, flipping Tailwind's speed advantage to nothing. Use spread moves or Ghost/Dark attacks before it reverses the Speed order.
Rotom-Wash
Will-O-Wisp burns Garchomp or Sneasler — half Attack on a sweeper that needs every percent of damage. Levitate makes it immune to Earthquake spread, and Volt Switch chips Whimsicott while keeping Rotom-Wash safe. Pressure it with Grass moves before the burn lands.
Sinistcha
Hospitality heals the opponent's team 25% HP on entry, resetting the KO thresholds you're racing toward. Target it early so it can't undo your burst turns.
How it works
Aggro teams live in the first three turns. You lead with a
Starter team
Reg M-A · 2026
Lead — Fake Out + Intimidate
@ Sitrus Berry
Lead — Fake Out partner
@ Focus Sash
Sweeper
@ Soft Sand Under
Speed control — Tailwind setter
@ Mental Herb
Pivot
@ Lum Berry Sinistcha's
Closer
@ Mystic Water Basculegion's Last Respects gains 50 Base Power for every teammate that's already fainted — by the time it enters as a Closer, it's the most powerful move on the field. Under
Team analysis
How this team holds up
Defensive synergy
Threatened by
Resisted by most of the team
Coverage gaps
Types not covered
Types no team member can hit with a damage move.
Speed tiers
≤ 35 is the
Sneasler and Whimsicott move first against most of the field.
Your roster
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