Wiki · 27 entries
Moves
Moves with mechanics worth understanding beyond raw damage: priority moves, spread moves, redirect, setup, and the staples that show up on most teams.
Aurora Veil
Halves both physical and special damage taken by allies for 5 turns. Can only be set while Snow weather is active.
Blizzard
110 base power Ice-type spread move. 70% accuracy normally, but always hits in Snow weather. The signature offensive move on Snow teams.
Dragon Dance
Boosts the user's Attack and Speed by one stage each. The defining setup move for physical sweepers — fast and strong after one turn.
Drain Punch
A Fighting-type physical move that heals the user for half the damage dealt.
Encore
Forces the target to repeat their last move for 3 turns — devastating in doubles when it traps a Protect or harmless status move.
Eruption
A Fire-type spread move with base power equal to the user's current HP percentage — hits hardest at full health.
Fake Out
A +3 priority Normal-type move that does small damage and forces the target to flinch — only usable on the user's first turn out.
Fiery Dance
A Fire-type spread move with 80 base power that has a 50% chance to raise the user's Special Attack by one stage.
Follow Me
+2 priority redirection. The user becomes the target of every single-target attack opposing Pokémon use this turn, protecting allies.
Helping Hand
A +5 priority move that boosts the partner's next move by 1.5× — doubles-only support that amplifies damage without attacking.
Hurricane
A Flying-type special move with 110 base power — normally 70% accurate, but 100% accurate in rain.
Kowtow Cleave
Kingambit's signature move — a Dark-type physical attack that never misses.
Leech Seed
Plants a seed on the target that drains 1/8 of their max HP every turn, healing the Pokémon that planted it.
Pivot
A move that deals damage or applies an effect, then immediately switches the user out — trading position for momentum.
Population Bomb
Maushold's signature move — hits 1 to 10 times at 20 base power per hit. With Wide Lens or after Tidy Up, it reliably hits the full 10 times for ~200 effective BP.
Protect
A move that makes the user immune to all moves for one turn. Fails if used consecutively.
Quiver Dance
A Bug-type move that raises Special Attack, Special Defense, and Speed all at once by one stage each.
Rock Slide
A Rock-type spread move with 75 base power and a 30% flinch chance on each target it hits.
Scale Shot
A Dragon-type move that hits 2–5 times, then lowers the user's Defense and raises Speed — used to build Speed mid-battle.
Spore
A Grass-type move that inflicts sleep with 100% accuracy — the most reliable sleep move in the game.
Swords Dance
A Normal-type move that sharply raises Attack by two stages — doubling it in one turn.
Tailwind
Doubles the Speed of every Pokémon on your side for 4 turns. Often paired with Prankster for instant priority setup.
Taunt
Prevents the target from using status moves for 3 turns — shuts down Trick Room setters, Tailwind users, and redirectors in doubles.
Thunder Wave
Paralyzes the target — halving their Speed and giving a 25% chance each turn to be unable to move.
Tidy Up
Removes all hazards and screens from the field, then boosts the user's Attack and Speed by one stage each. The setup move that powers Maushold's Population Bomb game plan.
Wave Crash
Basculegion's signature move — 120 base power Water-type physical attack with 1/3 HP recoil.
Will-O-Wisp
Burns the target — halving their physical Attack and dealing 1/16 max HP chip damage every turn.
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