Wiki · 59 entries
Mega Evolutions
Champions debuts dozens of new Mega forms. Each transforms once per battle into a stronger version with new stats, abilities, and sometimes types. The /mega portal has a richer editorial view of the same entries.
Mega Abomasnow
Snow Warning sets harsh snow the moment Mega Abomasnow enters — giving Ice-types +50% Defense and making Blizzard 100% accurate for every Pokémon on your side.
Mega Absol
Magic Bounce reflects status and support moves back at the user — and with 150 base Attack and Pressure boosting hazard drain, it applies intense offensive pressure.
Mega Aerodactyl
Tough Claws boosts contact moves by 1.3× on top of Aerodactyl's already blistering 150 base Speed — the fastest Mega in the format.
Mega Aggron
Filter reduces super-effective damage by 25%, and Mega Aggron becomes pure Steel — losing Rock's weaknesses while keeping Steel's enormous list of resistances.
Mega Alakazam
Trace copies the ability of one of the opposing Pokémon on Mega Evolution — potentially giving Mega Alakazam Swift Swim, Intimidate, or any other ability on the opposing side.
Mega Altaria
Converts Normal-type moves to Fairy-type — giving it Fairy STAB coverage on top of its Dragon typing.
Mega Ampharos
Gains Dragon typing alongside Electric, and Mold Breaker lets its moves bypass defensive abilities — Thunderbolt now hits everything that normally floats above it.
Mega Audino
Gains Fairy type and Healer — a 30% chance to cure an ally's status condition each turn, turning Mega Audino into a durable support wall that passively clears burn and sleep.
Mega Banette
Prankster gives non-damaging moves +1 priority, so Will-O-Wisp and Taunt move before almost everything — spreading burns or shutting down support before opponents act.
Mega Beedrill
Adaptability raises STAB from ×1.5 to ×2, so Poison Jab and X-Scissor hit twice as hard as printed — at 150 base Attack, the damage is extreme.
Mega Blastoise
Mega Launcher boosts pulse and aura moves by 1.5× — Water Pulse gets STAB on top of that, and Aura Sphere becomes 120 base power that never misses.
Mega Camerupt
Sheer Force removes secondary effects from moves but boosts them 1.3× — Fire Blast becomes 170 effective base power, and the added power makes it a Trick Room nuke.
Mega Chandelure
Infiltrator lets moves pass through Reflect, Light Screen, Substitute, and Safeguard — full damage even when the opponent has defensive screens up.
Mega Charizard X
Tough Claws boosts every physical contact move by 1.3× — Dragon Claw and Flare Blitz become devastating from base 130 Attack on a Fire/Dragon type.
Mega Charizard Y
Summons harsh sunlight the moment it Mega Evolves, boosting Fire moves for the whole team.
Mega Chesnaught
Bulletproof makes it immune to all ball and bomb moves — Shadow Ball, Sludge Bomb, Focus Blast, and Energy Ball simply don't work against it.
Mega Chimecho
Gains Steel type and Levitate, making it immune to Ground moves — an unexpected defensive combination that lets it wall both Dragon and Ground coverage simultaneously.
Mega Clefable
Gains Flying type and Magic Bounce, reflecting status and support moves back at opponents — a brand-new Mega exclusive to Pokémon Champions.
Mega Crabominable
Iron Fist boosts all punching moves by 1.2× — Ice Hammer becomes a 120 effective base power physical Ice attack, and Ice Punch becomes reliable STAB coverage.
Mega Delphox
Gains Levitate, making it immune to Ground moves — combined with Fire/Psychic STAB, it can freely use Psyshock and Fire Blast without fear of Earthquake retaliation.
Mega Dragonite
Multiscale halves damage when at full HP — the first hit Mega Dragonite takes deals half damage, giving it a free setup turn or survival window most Pokémon don't get.
Mega Drampa
Berserk raises Special Attack by one stage the first time HP drops below half — a built-in mid-battle power spike that rewards opponents for dealing damage.
Mega Emboar
Mold Breaker lets Fire and Fighting moves bypass defensive abilities — Earthquake hits Levitate users and Heat Crash ignores Flash Fire, removing defensive immunities.
Mega Excadrill
Piercing Drill lets contact moves hit through Protect for 1/4 damage — opponents using Protect still take a hit rather than staying fully safe.
Mega Feraligatr
Its Normal-type moves become Dragon-type, massively expanding coverage without changing the moveset.
Mega Floette-Eternal
AZ's immortal Floette — Fairy Aura amplifies every Fairy-type move on the field, turning the whole team into Fairy attackers.
Mega Froslass
Sets harsh snow the moment it Mega Evolves, boosting Ice-type Defense and giving Blizzard perfect accuracy.
Mega Gallade
Inner Focus blocks flinch and ignores Intimidate's Attack drop — Gallade enters the field at full Attack and always completes its moves regardless of flinch attempts.
Mega Garchomp
Sand Force boosts Rock, Ground, and Steel moves by 30% in sand — turning Earthquake and Stone Edge into even bigger threats under Tyranitar's Sand Stream.
Mega Gardevoir
Pixilate converts Normal moves to Fairy STAB — Hyper Voice becomes a spread Fairy attack that hits both opponents through Substitutes and Sound immunity.
Mega Gengar
Shadow Tag prevents both opponents from switching out — locking the field and forcing the opponent to fight with no repositioning.
Mega Glalie
Refrigerate converts all Normal moves to Ice-type with a 1.2× boost — Explosion becomes a devastating Ice-type self-destruct that bypasses most defensive answers.
Mega Glimmora
Adaptability raises STAB from ×1.5 to ×2 on both Rock and Poison attacks — Power Gem and Sludge Bomb become twice as powerful as printed base power.
Mega Golurk
Unseen Fist lets contact moves bypass Protect and Detect entirely — opponents can't safely protect from Mega Golurk's physical Ground and Ghost attacks.
Mega Greninja
Changes type to match each move it uses — every move gets STAB, making it nearly impossible to wall.
Mega Gyarados
Drops Flying and gains Dark, trading its Electric weakness for a Ghost weakness — Mold Breaker lets its moves ignore defensive abilities like Intimidate.
Mega Hawlucha
No Guard makes every move hit 100% — Flying Press (a move that's both Flying and Fighting simultaneously) becomes a guaranteed-hit attack with two STABs.
Mega Heracross
Skill Link makes multi-hit moves always land 5 times — Pin Missile becomes 125 effective base power and Rock Blast turns into a guaranteed 5-hit spread coverage tool.
Mega Houndoom
Solar Power in Sun boosts Special Attack by 1.5× at the cost of 1/8 HP per turn — a powerful but self-limiting offensive option that thrives in Sun teams.
Mega Kangaskhan
Hits twice with every move — the second hit deals 25% bonus damage, turning every attack into two separate damage rolls.
Mega Lopunny
Scrappy lets Normal and Fighting moves hit Ghost types — combined with its blazing Speed, almost nothing can hide from its STAB attacks.
Mega Lucario
Adaptability raises STAB from ×1.5 to ×2 — Mega Lucario's Fighting and Steel moves hit harder than nearly any other Pokémon in the format.
Mega Manectric
Gains Intimidate on entry, lowering both opponents' Attack by one stage — a powerful momentum tool that weakens the whole opposing side before Manectric attacks.
Mega Medicham
Pure Power literally doubles the Attack stat — Medicham goes from 60 to an effective 120 base Attack without using a single item slot or turn.
Mega Meganium
Mega Sol lets Mega Meganium use its moves as if harsh sunlight is active — no weather setter needed. Its own Fire moves get 1.5× regardless of field conditions.
Mega Meowstic
Trace copies the target's ability on entry — one of the most versatile Megas since it adapts to whatever ability is most useful from the opposing team.
Mega Pidgeot
No Guard makes Hurricane — normally 70% accurate — hit 100% of the time, turning an unreliable spread nuke into guaranteed damage every turn.
Mega Pinsir
Converts Normal-type moves to Flying-type — every Normal move becomes a Flying STAB hit at 1.3× power.
Mega Sableye
Magic Bounce reflects non-damaging moves back at the user — Spore, Leech Seed, Taunt, and Thunder Wave all get sent right back, making support strategies backfire.
Mega Scizor
Technician turns Bullet Punch into a 90 base power priority Steel STAB — one of the most reliable revenge kill tools in the format.
Mega Scovillain
Spicy Spray — a Champions-exclusive ability — burns any Pokémon that hits Mega Scovillain with a move, punishing physical attackers who target it directly.
Mega Sharpedo
Strong Jaw boosts all biting and fang moves by 50% — stacked with STAB on Crunch and Psychic Fangs, Mega Sharpedo's physical damage output is among the highest in the format.
Mega Skarmory
Stalwart ignores all redirection — Follow Me, Rage Powder, and Storm Drain don't work against it, so Mega Skarmory always hits exactly the target it chooses.
Mega Slowbro
Shell Armor completely blocks critical hits — opponent strategies built around guaranteed crits or crit-boosted moves simply fail against this Pokémon.
Mega Starmie
Doubles its Attack stat — turns a fast support Pokémon into a devastating physical threat.
Mega Steelix
Sand Force boosts Ground, Rock, and Steel moves by 1.3× in sandstorm — pair with Tyranitar to combine the Sand setter with a devastating Ground attacker.
Mega Tyranitar
Sand Stream summons a sandstorm on entry, granting Rock types a 50% Special Defense boost and grinding down non-Rock, Steel, and Ground types each turn.
Mega Venusaur
Thick Fat cuts Fire and Ice damage in half — two of the most common attack types in doubles — making Mega Venusaur surprisingly hard to knock out.
Mega Victreebel
Innards Out deals damage equal to Victreebel's remaining HP when it faints — a guaranteed counterattack that makes opponents think twice before landing the final hit.
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